The most RuneScape Gold thing is that you can't PVP wilderness realms. Never. The excitement of the wilderness provided one thing that PvP/bh realms did not have, and it was the most efficient handling I have ever seen.
Pvp meeting pve players. By having limited resources like rune, treasure trails, dragons, the abyss, and bosses in the wildy it offered non-pvp players the chance to enter potential pvp to get rewards, however, it was not mandatory or required in any way. The above mentioned points for quests are valid as everyone should be able to access the content. However, making certain worlds safe defeats the purpose of the quests. This is the thing I'm most worried about If there's a safe world to not get attacked it defeats the point of it all, an element of risk.
Runecrafters should not use hazardous abysses, since there are perfectly safe ones just one hop away. Zombie-hunters in armour can hop over to a safer world once they have left the wild. Actually, this could be done for any kind of world. This is a plea, don't promote the notion of "safe" worlds or the half-assed wilderness. it defeats the point and the fun of being in the wild.
Wilderness And Free Trade
What will happen to the things designed to replace the wilderness? A quick background... GE was established about a month prior to the notorious updates that were meant to replace free trade.
Ancient warriors' equipment- Was originally made to resemble statuettes. Due to the low PVP drops of the time the ancient fighters equipments luck drops also, which meant you could have a shot at getting them and making money (the economy at the period was very low).
Statuettes- Introduced with the brand new bounty hunter system, these statuettes offered a chance for decent loots as well as cash for those who pkers. Estimated potential- Introduced with the bounty hunter's new system, it gave players a feel for their chances of good loot. PvP worlds were designed to replace the previous bounty hunters, which originally included a variety of worlds. But, they have been reduced to just a few worlds.
Hotspots- Areas in which loot was more "kinder" to the player. Clan WarsClan Wars - A few of the very first minigames available for f2p, replaced big wilderness fights for clans, use to be huge until Jagex failed updated it. New Bounty Hunter- After many months of pvp, Jagex made loot kinder and provided a brand new method to play pk.
FFA arenas- Possibly the most ineffective thing in Runescape, this update came as a bundle that ended clan wars for good. It was able to decrease the number of people there and make it an overall more boring experience. Don't get me going on about the risky arena. Request assistance - This was made because we were unable to exchange items to create new ones, e.g. making armour for low levels, air/law/etc rune running.
Capped Trading- Simple, will probably be rendered useless if the updates are implemented. Gravestones- These were created to prevent traders from trading after their death and to allow them to get their items back. DA tournaments- Created to help restore staking. They fail badly, even after updates. Revenants- Originally created to replace pkers, but players were unhappy with their strength. They're actually poor. But they are too powerful for F2P.
Jagex is able to remove content. The old Bounty Hunter- A crater was created out of space, crushing all wildy old spots of pking like the big bone and the small bone yard.
PvP games- They've decreased the number of pvp game worlds to two. DA tournaments- They've replaced the previous one with a slicky crap that also fails as much. Certain things were affected by the changes. Shops for players- Players have their own shops. This is where businesses used to prosper and earn a lot of cash. Rune running- A good way for people making money, nature's laws, airs etc.
Duel Arena - A way for people to make big money or even lose a lot of money. Trading- Self explanatory. Pking- Self explaining. Merchanting- Used to exist, pretty self explanitory. It's still possible, but it's just a mess. Trading hotspots such as Varrock, Falador and all five of the first worlds were always packed with traders from different regions.
I've just thought of a way that you can train various skills up to 99, and also make a large profit. I'm thinking of making it my aim to create 100k+ yew-longbows and then acquire 99 Woodcutting and Fletching. The "supplies" that i have to do is like this: Miner 100k+ Pure Essence Craft the Essence into Nature runes.
Once I've collected all Old School RuneScape Goldsupplies, I'd flytch the 100k+ Longbows and then take the longbows and alch them. If I do a good job, I'll be rewarded with 70+ mil and three 99s. It's really great. I would like to know your opinions about my goals and whether its a good goal, or if its an "In your mind's eye" or "Your beyond your mind" type of goal, if you understand what i refer to as. I would appreciate your feedback. I'm not sure how long it might take. Possibly in four months... Hopefully not.